Monday, May 11, 2015

Week 13, Day 9: Randomization and Spawning are Done

 Today I've finally removed all of the planets and the tourists from the hierarchy and all of them prefabs. Because of this I had to change the references within all of my arrays from the Game Objects in the hierarchy to the newly created prefabs in their respective folders. These folders were organized in the same way that I originally had the planets organized in the hierarchy as to maintain some normalcy. I also started to attach models to the grade four planets but I only have five of the fifteen models from my assets department so that is as far as I have gotten. Similarly with the tourists I have attached the needed tools to render them for when the models are handed over so that they can just be attached once they are ready. That's why some of the objects on the right are pink they are missing models so the default makes them pink. As you can see however the randomization of the planets works well since these two images are of consecutive tests of the game. Also my assets manager found a better background image so I put that in as well. As for next class hopefully I will be able to finish putting all of the models together and start making this a playable game. 

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