Monday, May 18, 2015

Week 13, Day 11: They Appear!

I have a script now that makes the planets able to be visible while the game is running. So now I can change if a planet is visible or not at will during the game. As you can see from the picture to the right I've created a little pattern to show that it can be done. Along with that I have also set about creating the interface that keeps track of the resources that the player has at their disposal and again there is a picture of this to the right. Once I pop numbers into the columns then all I need to do is write a script that keeps track of the amount of each and then that will be done. Now all that I have to do after that Is finish attaching all of the models to the objects in-game and set about writing a script to keep track of all of the variables that I've created across the game objects. Once that is done the game in theory should run all by itself. Should. One more thing that needs to get done is some kind of interface that lets the player take temporary resources into their inventory. Also there needs to be some way of the player acquiring the planets as well. Well, there appears to be quite a bit of work set before me.

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