Today I started working on the various menus and buttons to traverse them. The buttons displayed here are not the final buttons that will for the game and are rather testing buttons just to see if they work. They do in case you were wondering. The first one starts the game, the second one brings the player to a tutorial screen and the last button displays the credits. None of these other screens are finished yet but they all exist to some degree or another and have buttons to get back to the main menu. Since I was working on the menus I decided that now would be a pretty good time to get the audio attached to the scenes they were a part of. That ship there also moves too, so it's a nice addition. Next time I work on this I really need to start nailing down more of the game aspects, but for today I'll finish up all of the non game screens because the how to play section is pretty important.
Thursday, May 28, 2015
Week 15, Day 14: The Buttons Work!
Today was a good day. I got all of the buttons working the way that they should. All of the plus and minus buttons take the correct amount of resources as well as the collect button actually moving the resources correctly. So after this I have to write a script that does stuff with the variable on the planets and lets them be bought. I also need some way of moving the reserved planets into some kind of reserved zone. So I'm making progress so and steady. Updates should be daily now because I'm taking the game home to work on from now on, so I'll be making more progress within a day.
Week 14, Day ?: Playtesting
Testing was interesting. It appears that the mines are a bit too powerful, and that they should have their points reduces to 1 as well as the number of resources that they give you as well. Also the inventory size should be 10 as well because it makes the game move faster. I'm a little tired at the time of writing this so please forgive any grammatical errors.
Thursday, May 21, 2015
Week 14, Day 13: Big Red Button
Tuesday, May 19, 2015
Week 14, Day 12: Intergalactic Interface
Today I got a whole lot done, but unfortunately a large amount of what I did isn't really usable. You see I did all of that lovely text over there in normal text instead of GUI text so now I can't edit it at run time. Fortunately however all that needs to happen is that the text be changed from normal to GUI so the coordinates of the text can stay the same. That was what took the most time out of the day anyway. After I fix that though I can keep working on the script that will keep track of the values of all of the numbers on the screen so hopefully soon there will be some kind of playable game. At least I did finish the layout though and I also laid out where the buttons will go so that will save some time moving forward. I also got the final background on the game because the prior one was low quality.
Monday, May 18, 2015
Week 13, Day 11: They Appear!
Wednesday, May 13, 2015
Week 13, Day 10: The Invisible Planets
Monday, May 11, 2015
Week 13, Day 9: Randomization and Spawning are Done
Thursday, May 7, 2015
Week 12, Day 8: The Prefabination of the Solar System
Tuesday, May 5, 2015
Week 12, Day 7: Interplanetary Shuffling

Today was spent learning how to shuffle game objects within an array upon the game starting. This was so that the objects would go back to their original and organized state when the game was not getting played. Needless to say there were several problems mainly when I was referencing the given variables because the algorithm itself was sound. Once I was done with this however I was able to apply this function to all of the arrays that needed it so essentially the "decks" of the grade one through four planets. This was also applied to the tourists for the same reasons. I also started working on a way of spawning the planets within the game but stumbled upon a few problems. One of which was weather to remove all of the planets from the hierarchy and make them all prefabs so that they could be created and destroyed more easily or weather to keep them as part of the hierarchy. I am still unsure of how to move the planets into their correct positions based on the spawn points that I have created however so that will need to be fixed the next time that I work on this. That I presume will take the entire class to get all of the spawns working for the grade one through four planets along with the tourists.
Friday, May 1, 2015
Week 11, Day 6: Spring Cleaning
Week 11, Day 5: Eyeball Melting Goodness
Week 11, Day 4: Scripting Starts

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