Wednesday, April 22, 2015

Week 10, Day 2: Splendor Strikes Back

There were interesting developments on the project over the past day or so including a change to the game play that will hopefully not only differentiate this game more from Splendor but also to give more of a space exploration feel. The main change from Splendor was to have six cards in each row rather than four and to turn face down the row two and three cards. The way that the row two and three cards were turned face up was if the card directly in front of it was purchased. Additionally players couldn't purchase cards from rows beyond what they had cards from. For example I could not have purchased a row two card without owning a row one card. Similarly I can;t buy a row three card without first having a row two card. Not only was that rule change made but also all of the re balanced cards were finished along with the design doc. I also organised the files within the game folder more and have started outlining a physical prototype. Till next class loyal reader!

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