
Week six has been a week of great progress and I feel as though I have a greater understanding of Unity because of it. The advancements made in my projects this week include me finishing the fourth shot type for my space shooter and I added the random hazard spawner to the game. I added audio to the game as well as solving the problem I was having with the asteroids disappearing as soon as they spawned. This week was not without its more interesting problems however and one such example is that when I added the laser to the ship some very unexpected things happened. To be more specific the shots collided with one another and shot off into random directions and also backed up so that they were behind the ship. I did manage to solve this problem though and advanced through the tutorial at the desired pace.
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