Wednesday, February 25, 2015

Week 3: Going Rouge

This week my class began work on the 2D rouge-like tutorial. This one is near and dear to my heart seeing as it is being made in good old 8 bit graphics where the vast majority of my childhood gaming memories reside. All in all my class has spent about one and a half hours working on this so needless to say we haven't made a huge amount of progress but we have gotten the idle, attack and hit animations for all of the characters involved in the game. Hopefully since I have a study hall immediately after game design I can just power through some days and get a little extra work time in. As an aside from this however my class has been divided into the teams we will be in when we work on our large games. The game that I will be working on is a modification of the mechanics in the game Splendor so I hope that goes well. Until next week loyal reader!

Wednesday, February 18, 2015

Week 2: How To Get A Job

My name is Jesse Kachnycz and I am very bad at writing about myself. First off I think it would be best to mention is that I will procrastinate on things that I am not interested in, but if I am interested in something then I will pour my heart and soul into it. That being said I would be more comfortable with a secondary role and I am not comfortable being in charge of things I feel as though I wouldn't be able to reign in people if I needed to. My skills are all over the place because I know a little bit about all of the roles, though there are some that I would be much better at because I have a background in them. One of such skills is programming because I am already reasonably familiar with java and have a basic grasp of how most other types work so if I needed to figure out how it works I could quite easily. I am also not too bad at pixel art, but only that anything other than pixel art I'm not comfortable with but if needed I could do. I could also handle assets like the music which I've always had a good feel for. I could also be good at Q&A and testing because I love to see just how far things can be pushed improve upon their weaknesses. I'm also a very detailed and visual person so drawing up a diagram or explaining exactly what I'm thinking of isn't too hard for me. This also makes me good at expanding upon other people's ideas and giving them more substance. Well these are all of my strengths and weaknesses so I suppose this concludes my interview.

Wednesday, February 11, 2015

Week I: The Journey Gets Rolling

Well my first five hours of class time have proved quite productive so here's hoping that I can keep up that level of sheer productivity and my generally winning upbeat attitude. In all seriousness the Roll a Ball exercise was very informative about how Unity works. This introduced me from everything the lighting system to showing me how to create an object that can take input from the keyboard and translate that to movement in a 3D environment. Wow that sounds really nerdy when I say that out loud... well not out loud but you know what I mean, my loyal reader. But I digress, that was mildly off topic if not mildly comical. In addition to all of the code and player oriented bits that I learned this week I also learned proper organization of the objects, files and scripts. It never would have occurred to me to just make an empty object to hold all of the things of the same type that didn't serve any purpose except for organization. I would have thought that doing something like that would have made Unity angry at me, but I guess this just goes to show what this whole learning thing is all about; figuring out stuff you didn't know and doing useful stuff with it. Well this concludes week one, until next week.

Week 0: A New Class

Well this being the start of my blog I suppose some introductions are due. Firstly my name is Jesse. My last name isn't that important so don't ask. Those of you who are reading this either already know me or don't need to. Secondly this is a blog to catalog my weekly learning and accomplishments or the lack thereof, so if this isn't your kind of thing sorry, because it won't get much more interesting than this. If you are interested in that sort of thing or are just here to enjoy my witty commentary while simultaneously poking fun at myself, then by all means come along and join me on my journey through Unity 3D.