Tuesday, June 9, 2015

Week 17, Day 19: It's Due

Today is the day that this game is due and I feel as though I have learned a great deal about Unity3d in this time. Unfortunately however I was unable to finish this game in the allotted time. I guess I shouldn't have tried to do this with just two people because it turned out to be just too much for us. One of the plus sides is that I've written far more scripts during the process of this than I have written before, so that's cool I guess. But after countless hours of arranging GUI text and game objects, creating 25 scripts and 125 prefabs what can I truly say that I have learned? I've learned that arrays are incredibly important when it comes to doing just about anything in programming and I can't really stress this enough. They are really really important. I've learned that the Unity help fourms are my best friends now because when I don't know what's going on chances are someone on the internet does. I've learned that getting the prefabs to reference variables, in scripts, on game objects in the hierarchy, is one of the most difficult things to do. There wasn't reasoning for that last one, it was just really hard and I still haven't figured that one out. Overall I'm pretty proud of the work that I and my teammate have put into this and I will still continue to work on this over the summer. Don't worry I'll still keep updating this over the summer with the work that I've gotten done, though it won't be as frequent as it has been. Bye bye now!

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