Thursday, April 23, 2015
Week 10, Day 3: The Prototype
Today I made the physical prototype for the game. Now I know that that doesn't sound like a whole lot, but trust me if you have to make a game from scratch it is a large amount of work. I made on just three hours 105 game cards and 20 different tourists. That's about it for today so see you next week!
Wednesday, April 22, 2015
Week 10, Day 2: Splendor Strikes Back
Wednesday, April 15, 2015
Week 9, Day 1: Let the Splendor Commence!
This has been a very busy day one so let the enormous wall of text commence! But first I suppose that I should address the game that I am working on. The game that my team of two shall be developing a digital version of Splendor. My partner's blog can be found here. Please by all means go there if you wish to view the game's progress from his side of things because I will only be tracking what I have done each day. So without further delay lets get onto my progress for today. In just one day I have made a fair amount of progress with directing my art director towards the general feel of the game that I want it to go for as well as getting some quality rough concept art done. We collaborated on the starting point for the art and I am very confident in his ability to take that and run with it while I work out some of the finer points of the game. Aside from that I have started to build some structure for organizing the assets of the game and started to block out some rough ideas for expansions upon the mechanics. Along with that I also created the timetable for the week by week of what needs to be done so that everything can move along smoothly.
Thursday, April 9, 2015
Week 8: Tutorial Over

Wednesday, March 25, 2015
Week 6: Return of the Space Shooter

Wednesday, March 18, 2015
Week 5: Shooters In SPACE!

Wednesday, March 11, 2015
Week 4: Two Steps Forward One Step Back
With week four drawing to a close I feel as though I have learned much this week. I have started on the journey of attempting to do the roll a ball project in Unity Script. Now I know that this may sound like a step backwards but allow me to elaborate. The first time we did roll a ball it was in C# and the code was spoon fed to us with little to no explanation as to what was going on, so I have decided to do roll a ball from scratch using Unity Script to get a better feel for the language. Already I have run into several problems and overcome them such as getting the ball to actually move as well as creating a public variable that holds the value of the speed the ball moves at. Aside from my personal endeavors however the class has set about doing the second tutorial realizing that the 2D Rouge project would be too advanced. I have gleaned several important bits of knowledge from the scripting that we have done with this and I have already applied these into my personal roll a ball project mostly on the movement aspect of the ball. I also plan to implement the bits of code that we have learned that track if two things are touching into the roll a ball game as well for various parts of the project because upon completion I plan to expand this into a full game. Until next week loyal reader!
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