
Wednesday, March 25, 2015
Week 6: Return of the Space Shooter

Wednesday, March 18, 2015
Week 5: Shooters In SPACE!

Wednesday, March 11, 2015
Week 4: Two Steps Forward One Step Back
With week four drawing to a close I feel as though I have learned much this week. I have started on the journey of attempting to do the roll a ball project in Unity Script. Now I know that this may sound like a step backwards but allow me to elaborate. The first time we did roll a ball it was in C# and the code was spoon fed to us with little to no explanation as to what was going on, so I have decided to do roll a ball from scratch using Unity Script to get a better feel for the language. Already I have run into several problems and overcome them such as getting the ball to actually move as well as creating a public variable that holds the value of the speed the ball moves at. Aside from my personal endeavors however the class has set about doing the second tutorial realizing that the 2D Rouge project would be too advanced. I have gleaned several important bits of knowledge from the scripting that we have done with this and I have already applied these into my personal roll a ball project mostly on the movement aspect of the ball. I also plan to implement the bits of code that we have learned that track if two things are touching into the roll a ball game as well for various parts of the project because upon completion I plan to expand this into a full game. Until next week loyal reader!
Wednesday, February 25, 2015
Week 3: Going Rouge

Wednesday, February 18, 2015
Week 2: How To Get A Job
My name is Jesse Kachnycz and I am very bad at writing about myself. First off I think it would be best to mention is that I will procrastinate on things that I am not interested in, but if I am interested in something then I will pour my heart and soul into it. That being said I would be more comfortable with a secondary role and I am not comfortable being in charge of things I feel as though I wouldn't be able to reign in people if I needed to. My skills are all over the place because I know a little bit about all of the roles, though there are some that I would be much better at because I have a background in them. One of such skills is programming because I am already reasonably familiar with java and have a basic grasp of how most other types work so if I needed to figure out how it works I could quite easily. I am also not too bad at pixel art, but only that anything other than pixel art I'm not comfortable with but if needed I could do. I could also handle assets like the music which I've always had a good feel for. I could also be good at Q&A and testing because I love to see just how far things can be pushed improve upon their weaknesses. I'm also a very detailed and visual person so drawing up a diagram or explaining exactly what I'm thinking of isn't too hard for me. This also makes me good at expanding upon other people's ideas and giving them more substance. Well these are all of my strengths and weaknesses so I suppose this concludes my interview.
Wednesday, February 11, 2015
Week I: The Journey Gets Rolling

Week 0: A New Class
Well this being the start of my blog I suppose some introductions are due. Firstly my name is Jesse. My last name isn't that important so don't ask. Those of you who are reading this either already know me or don't need to. Secondly this is a blog to catalog my weekly learning and accomplishments or the lack thereof, so if this isn't your kind of thing sorry, because it won't get much more interesting than this. If you are interested in that sort of thing or are just here to enjoy my witty commentary while simultaneously poking fun at myself, then by all means come along and join me on my journey through Unity 3D.
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