Wednesday, May 13, 2015
Week 13, Day 10: The Invisible Planets
Monday, May 11, 2015
Week 13, Day 9: Randomization and Spawning are Done
Thursday, May 7, 2015
Week 12, Day 8: The Prefabination of the Solar System
Tuesday, May 5, 2015
Week 12, Day 7: Interplanetary Shuffling

Today was spent learning how to shuffle game objects within an array upon the game starting. This was so that the objects would go back to their original and organized state when the game was not getting played. Needless to say there were several problems mainly when I was referencing the given variables because the algorithm itself was sound. Once I was done with this however I was able to apply this function to all of the arrays that needed it so essentially the "decks" of the grade one through four planets. This was also applied to the tourists for the same reasons. I also started working on a way of spawning the planets within the game but stumbled upon a few problems. One of which was weather to remove all of the planets from the hierarchy and make them all prefabs so that they could be created and destroyed more easily or weather to keep them as part of the hierarchy. I am still unsure of how to move the planets into their correct positions based on the spawn points that I have created however so that will need to be fixed the next time that I work on this. That I presume will take the entire class to get all of the spawns working for the grade one through four planets along with the tourists.
Friday, May 1, 2015
Week 11, Day 6: Spring Cleaning
Week 11, Day 5: Eyeball Melting Goodness
Week 11, Day 4: Scripting Starts
These this and the next post are being written after they took place so keep that in mind as I will be writing in the present tense. Today I decided to get some of the groundwork in place by creating a script that rotates the planets upon spawning. I also wrote a script that tracks the information about the planets as well as creating the spawn points for the planets. Aside from that I also created a background plane for the background to go on at a later date as well as creating and attaching spheres to all of the planets. Additionally I created a script that will keeps track of the information about the tourists. After this I plan on creating a script that just holds all of the game objects and shuffles them but keeps the decks separate as well. So there will be five arrays in total to keep track of within that script. Along with creating the script I will also be creating the tourists and filling them with their pertinent information.
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